How I launched a marketplace with no buyers and no outside sellers

My First Million • • 1h → 4 min • #50
How I launched a marketplace with no buyers and no outside sellers
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Summary

  • Grant LaFontaine founded Whatnot, a live shopping marketplace now valued at $20 billion, growing from a niche Funko Pop app to a platform where millions of sellers — including individuals who built nine-figure businesses — sell everything from collectibles and fashion to fresh seafood and gold bars.

Whatnot today: scale and scope

  • Whatnot is a live video shopping platform where sellers stream auctions and sales in real time; buyers watch, chat, and purchase instantly.
  • The platform hosts millions of sellers and buyers across categories including collectibles (Funko Pops, sports cards, comics), fashion, sneakers, electronics, fresh food (crabs, meat), and precious metals.
  • As of the interview: ~1,400 employees, $1.5B+ raised, multiple sellers doing $100M+ annual GMV, and total GMV exceeding $1B in 2022 (up from $2.3M in 2020).
  • Grant estimates live commerce is currently low single-digit percentage of US e-commerce but will reach 30%+ within a decade, mirroring China’s ~40% penetration — implying a potential trillion-dollar market outside Asia.

Origin story: from Tokyo bar to Y Combinator

  • Grant and co-founder Logan met while working in consumer internet (Grant at Facebook/YouTube, Logan running engineering at resale marketplaces); both had prior startup experience.
  • In late 2019, drinking in a Tokyo bar, they bought 50 domains intending to build a marketplace — initially a “better Craigslist” with delivery logistics.
  • Grant cold-called delivery executives (Bob’s Discount Furniture, etc.) on LinkedIn; within 24 hours realized unit economics made no sense for low-value used goods.
  • Pivoted to collectibles after analyzing eBay category data (via Terapeak) showing explosive growth in Funko Pops and Pokémon; Funko had more volume than comic books.
  • Applied to Y Combinator with a working app built in a week; accepted despite being a “Funko Pop marketplace” — investors later passed on the seed round for the same reason.

Solving the cold-start problem: creative seller and buyer acquisition

  • Classic marketplace chicken-and-egg: no buyers without sellers, no sellers without buyers. Whatnot solved for demand first by acting as the sole seller.
  • Grant and a team in Brazil sourced Funko Pops from 100+ online retailers, authenticated them, and resold on Whatnot; built a pricing algorithm scraping competitor sites and using liquidity floors (e.g., 10 sales/30 days) to avoid unsecurable inventory.
  • Buyer acquisition: (1) partnered with Funko Pop YouTube influencers — Grant cold-called dozens in December 2019; (2) built a viral “Grails giveaway” mechanic — weekly raffles for $500–$1,000 chase items where each share/referral earned extra tickets, taking over Funko subreddits and Facebook groups.
  • First giveaway flopped (104 entries, zero purchases); second ~2.5x; exponential growth followed as the user base compounded.
  • Opened to external sellers in late February 2020 once demand existed; cross-listed seller inventory on eBay via Whatnot’s account to guarantee sales (Airbnb-style Craigslist hack).

The live shopping inflection point: July 2020

  • After YC demo day (March 2020: $25K GMV), seed round in Aug/Sept 2020 ($300K GMV), Grant launched the first live auctions feature in July 2020.
  • Live transformed the experience: sellers could run real-time shows, buyers discovered products socially, engagement and conversion skyrocketed.
  • Growth went to 100%+ month-over-month; December 2020 closed at $2.3M GMV with ~18 employees.
  • COVID accelerated adoption: comic shops and brick-and-mortar sellers moved online, finding larger audiences than physical foot traffic allowed.

Growth trajectory: 2020–2022

  • 2020: $2.3M GMV, ~18 employees.
  • 2021: $163M GMV, ~100 employees (10x headcount, 70x GMV).
  • 2022: $1B+ GMV.
  • Key unlock: systematized category expansion — each new category cross-pollinated buyers and sellers, compounding liquidity across the platform.
  • Early team (first 30 hires) described as “lights out”; hiring focused on execution ability over brand-name resumes.

Founder philosophy: customer-driven, anti-story, truth-seeking

  • Rejects “visionary founder” narrative: “We’re not a vision-driven company. We’re a user-driven company.” Vision matters for direction, but customer demand is the ultimate arbiter.
  • Stories are often “a mechanism to convince people to follow you versus something of real substance”; real substance has depth.
  • Example: investors passed on Whatnot because “Funko Pops are a small market” — but every great consumer company starts niche (eBay: broken laser pointers; PayPal: eBay seller tool) and expands.
  • Avoids hiring big-company executives: “Someone needs to know and articulate in specific detail what they’re doing and how they’re doing it.” Pedigree ≠ competence in early-stage chaos.
  • Core discipline: “Seek the truth” — go to the root of problems, demand simple explanations, reject jargon that obscures understanding.
  • Example: discovery algorithm regression — team cited A/B tests showing engagement up; Grant forced deep dive into seller-level elasticity curves, revealing that shifting impressions from high-elasticity sellers shrank total GMV despite higher buyer engagement. A/B tests pollute both sides in network systems.

Management evolution: operating system and culture

  • Grant’s “operating system”: how to run the company at scale — operating rhythm, decision-making, accountability, execution speed.
  • Early culture: blunt feedback (“this sucks, fix it”); as company grew, had to soften delivery to avoid intimidation while maintaining rigor.
  • “If you think you’re moving fast, you’re probably not. If you have to talk about it, you’re moving too slow.”
  • Hires executives with explicit contract: “Your methods are at best neutral when you come in.” Culture rewards getting to the right answer, not hierarchy.
  • Long-tenured leadership team (4+ years) creates shared language and permission to challenge deeply.

Future outlook and ecosystem opportunities

  • Live commerce will be 30%+ of e-commerce in 10 years; top sellers will do $1B+ GMV (as in China).
  • Three major opportunity layers on top of Whatnot:
    1. Wholesale marketplaces supplying sellers directly (already seeing funded startups growing off Whatnot demand).
    2. MCNs (multi-channel networks) — agencies helping sellers run live shopping operations.
    3. Tools/services for seller operations (inventory, logistics, analytics, streaming production).
  • Grant still collects (recently: Type 1 original photographs) and plays hockey; emphasizes family accountability and investor accountability over personal celebration.
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